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PARADISE FORTUNE CASINO

PRODUCT MADNESS

Aristocrat Technologies | Pixel United

ROLE

Senior Technical Artist - CGI & FX

DESCRIPTION

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Product Madness and those from Self-Aware Games worked on this title, rich ambient life and story-driven play. This title possessed a myriad of animation, fx, smooth UI navigation and rewarding interaction through this slot-based game.

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Sadly, due to studio closure, the project could not be continued despite the title working in the alpha stage.

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It was a pleasure and an honor to work with such an amazing team.

YEAR

2022- 2023

GENRE

MOBILE | Casino | Entertainment

PLATFORM

My role: Senior Technical Artist - VFX - Particle Dynamic Systems | Shaders
VFX - Unity URP -  Visual Effects Graph - VFX Tools
VFX - Unity - Particle Systems
CGI - Unity URP - Shader Graph & Materials
CGI - After Effects - 2D Graphics & Sprite Animations
3D Modeling - Mesh Creation and UV setup for Shader FX
Unity Integration - Sprite Sheets & 2D Images for Particles
Unity Integration - VFX Tool Prefab Assembly
Prototyping - VFX Exposed Properties; Floats, Bools, Color & Physics
HotTub_Shader

METASCENE - AMBIENT - Hot Tub Shader FX

METASCENE - Environment - Particle Systems

Waterfall_Particles

Waterfall - Layered Prefab
Mesh, Shader Graph, 2D Particle Image, Exposed Properties

Prefab.png
MAIN |WaterFall_PS
Waterfall - Shader

Waterfall - Shader

The main material on the particle system renderer module.

Waterfall PS - Render

Waterfall PS - Render

Renderer module set up to support the Shader FX.

Waterfall Particle System - Settings

Waterfall Particle System - Settings

Set up to compliment the shader fx created for the system.

SubObject 1 & 2 |WaterFallSplash_PS, WaterRipple
Splash Shader Properties

Splash Shader Properties

Exposed Properties.

Splash Simple

Splash Simple

Optimized and simplified version of the splash shader. Made to compliment the original.

SubObject 3 & 4 |Spray_PS, Plume - Particle Systems
Spray - 1

Spray - 1

Settings modules part 1.

Spray - 2

Spray - 2

Settings modules part 2.

Particle Plume Material

Particle Plume Material

Material assembled for the renderer module of the Particle System. Created for the emission of plumes.

Plume - 1

Plume - 1

Plume Particle System settings modules part 1.

Plume - 2

Plume - 2

Plume Particle System settings modules part 2.

Plume - 3

Plume - 3

Plume Particle System settings modules part 3.

METASCENE - Environment - VFX Graph

FishVFX_Graph

Fish FX Tool & Shader FX
Shader Graph, 2D Sprite Image, VFX Graph Modules & Exposed Properties

VFXG_Unity_URP.png