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PARADISE FORTUNE CASINO

PRODUCT MADNESS

Aristocrat Technologies | Pixel United

ROLE

Senior Technical Artist - CGI & FX

DESCRIPTION

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Product Madness and those from Self-Aware Games worked on this title, rich ambient life and story-driven play. This title possessed a myriad of animation, fx, smooth UI navigation and rewarding interaction through this slot-based game.

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Sadly, due to studio closure, the project could not be continued despite the title working in the alpha stage.

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It was a pleasure and an honor to work with such an amazing team.

YEAR

2022- 2023

GENRE

MOBILE | Casino | Entertainment

PLATFORM

My role: Senior Technical Artist - VFX - Particle Dynamic Systems | Shaders
VFX - Unity URP -  Visual Effects Graph - VFX Tools
VFX - Unity - Particle Systems
CGI - Unity URP - Shader Graph & Materials
CGI - After Effects - 2D Graphics & Sprite Animations
3D Modeling - Mesh Creation and UV setup for Shader FX
Unity Integration - Sprite Sheets & 2D Images for Particles
Unity Integration - VFX Tool Prefab Assembly
Prototyping - VFX Exposed Properties; Floats, Bools, Color & Physics
HotTub_Shader

METASCENE - AMBIENT - Hot Tub Shader FX

METASCENE - Environment - Particle Systems

Waterfall_Particles

Waterfall - Layered Prefab
Mesh, Shader Graph, 2D Particle Image, Exposed Properties

Prefab.png
MAIN |WaterFall_PS
Waterfall - Shader

Waterfall - Shader

The main material on the particle system renderer module.

Waterfall PS - Render

Waterfall PS - Render

Renderer module set up to support the Shader FX.

Waterfall Particle System - Settings

Waterfall Particle System - Settings

Set up to compliment the shader fx created for the system.

SubObject 1 & 2 |WaterFallSplash_PS, WaterRipple
Splash Shader Properties

Splash Shader Properties

Exposed Properties.

Splash Simple

Splash Simple

Optimized and simplified version of the splash shader. Made to compliment the original.

SubObject 3 & 4 |Spray_PS, Plume - Particle Systems
Spray - 1

Spray - 1

Settings modules part 1.

Spray - 2

Spray - 2

Settings modules part 2.

Particle Plume Material

Particle Plume Material

Material assembled for the renderer module of the Particle System. Created for the emission of plumes.

Plume - 1

Plume - 1

Plume Particle System settings modules part 1.

Plume - 2

Plume - 2

Plume Particle System settings modules part 2.

Plume - 3

Plume - 3

Plume Particle System settings modules part 3.

METASCENE - Environment - VFX Graph

FishVFX_Graph

Fish FX Tool & Shader FX
Shader Graph, 2D Sprite Image, VFX Graph Modules & Exposed Properties

VFXG_Unity_URP.png
Fish IMG

Fish IMG

An image edited for use and animation created in Visual Effects Shader Graph (shader formatted for VFX Graph).

Fish Color Variation

Fish Color Variation

Automated variation; created to focus exposed property settings on behavior only.

Fish Grayscale

Fish Grayscale

Reserved for custom colors applied by the color selection property of the tool.

Fish Shader

Fish Shader

Created from Shader Graph (Fish FX).

Fish FX Tool

Fish FX Tool

Exposed properties from Visual Effects Graph for look and behavior variations. Suitable for small (shallow) and large (deep) bodies of water.

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