PARADISE FORTUNE CASINO
Aristocrat Technologies | Pixel United
Senior Technical Artist - CGI & FX
Product Madness and those from Self-Aware Games worked on this title, rich ambient life and story-driven play. This title possessed a myriad of animation, fx, smooth UI navigation and rewarding interaction through this slot-based game.
Sadly, due to studio closure, the project could not be continued despite the title working in the alpha stage.
It was a pleasure and an honor to work with such an amazing team.
My role: Senior Technical Artist - VFX - Particle Dynamic Systems | Shaders
VFX - Unity URP - Visual Effects Graph - VFX Tools
VFX - Unity - Particle Systems
CGI - Unity URP - Shader Graph & Materials
CGI - After Effects - 2D Graphics & Sprite Animations
3D Modeling - Mesh Creation and UV setup for Shader FX
Unity Integration - Sprite Sheets & 2D Images for Particles
Unity Integration - VFX Tool Prefab Assembly
Prototyping - VFX Exposed Properties; Floats, Bools, Color & Physics
METASCENE - AMBIENT - Hot Tub Shader FX
METASCENE - Environment - Particle Systems
Waterfall - Layered Prefab
Mesh, Shader Graph, 2D Particle Image, Exposed Properties
Waterfall - Shader
The main material on the particle system renderer module.
Waterfall PS - Render
Renderer module set up to support the Shader FX.
Waterfall Particle System - Settings
Set up to compliment the shader fx created for the system.
SubObject 1 & 2 |WaterFallSplash_PS, WaterRipple
Splash Shader Properties
Optimized and simplified version of the splash shader. Made to compliment the original.
SubObject 3 & 4 |Spray_PS, Plume - Particle Systems
Spray - 1
Settings modules part 1.
Spray - 2
Settings modules part 2.
Particle Plume Material
Material assembled for the renderer module of the Particle System. Created for the emission of plumes.
Plume - 1
Plume Particle System settings modules part 1.
Plume - 2
Plume Particle System settings modules part 2.
Plume - 3
Plume Particle System settings modules part 3.