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3D ART | CGI | FX | XR
PARADISE FORTUNE CASINO
PRODUCT MADNESS
Aristocrat Technologies | Pixel United
ROLE
Senior Technical Artist - CGI & FX
DESCRIPTION
Product Madness and those from Self-Aware Games worked on this title, rich ambient life and story-driven play. This title possessed a myriad of animation, fx, smooth UI navigation and rewarding interaction through this slot-based game.
Sadly, due to studio closure, the project could not be continued despite the title working in the alpha stage.
It was a pleasure and an honor to work with such an amazing team.

My role: Senior Technical Artist - VFX - Particle Dynamic Systems | Shaders
VFX - Unity URP - Visual Effects Graph - VFX Tools
VFX - Unity - Particle Systems
CGI - Unity URP - Shader Graph & Materials
CGI - After Effects - 2D Graphics & Sprite Animations
3D Modeling - Mesh Creation and UV setup for Shader FX
Unity Integration - Sprite Sheets & 2D Images for Particles
Unity Integration - VFX Tool Prefab Assembly
Prototyping - VFX Exposed Properties; Floats, Bools, Color & Physics
HotTub_Shader
METASCENE - AMBIENT - Hot Tub Shader FX
METASCENE - Environment - Particle Systems
Waterfall_Particles
Waterfall - Layered Prefab
Mesh, Shader Graph, 2D Particle Image, Exposed Properties

MAIN |WaterFall_PS


![]() Waterfall - ShaderThe main material on the particle system renderer module. | ![]() Waterfall PS - RenderRenderer module set up to support the Shader FX. | ![]() Waterfall Particle System - SettingsSet up to compliment the shader fx created for the system. |
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SubObject 1 & 2 |WaterFallSplash_PS, WaterRipple


![]() Splash Shader PropertiesExposed Properties. | ![]() Splash SimpleOptimized and simplified version of the splash shader. Made to compliment the original. |
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SubObject 3 & 4 |Spray_PS, Plume - Particle Systems


![]() Spray - 1Settings modules part 1. | ![]() Spray - 2Settings modules part 2. | ![]() Particle Plume MaterialMaterial assembled for the renderer module of the Particle System. Created for the emission of plumes. | ![]() Plume - 1Plume Particle System settings modules part 1. | ![]() Plume - 2Plume Particle System settings modules part 2. |
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![]() Plume - 3Plume Particle System settings modules part 3. |
METASCENE - Environment - VFX Graph
FishVFX_Graph
Fish FX Tool & Shader FX
Shader Graph, 2D Sprite Image, VFX Graph Modules & Exposed Properties



![]() Fish IMGAn image edited for use and animation created in Visual Effects Shader Graph (shader formatted for VFX Graph). | ![]() Fish Color VariationAutomated variation; created to focus exposed property settings on behavior only. | ![]() Fish GrayscaleReserved for custom colors applied by the color selection property of the tool. | ![]() Fish ShaderCreated from Shader Graph (Fish FX). | ![]() Fish FX ToolExposed properties from Visual Effects Graph for look and behavior variations. Suitable for small (shallow) and large (deep) bodies of water. |
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