PBR - Textures, Materials & Shaders

Working with PBR packages such as Substance Painter, Substance Designer, Substance Sampler and Substance Stager. Creating textures for shader states to be triggered in custom nodes (editor/shader graph) for object-oriented programming. Shader FX pipelines includes occasional integration with VFX graph or Niagra to produce rich results for the user experience.

01

Ice - Refrozen Snow Mix

This seamless texture, created in Substance Designer, was intended for a snow-bank in a winter scene. As one of three high quality textures created for Unreal Engine's material blend nodes (editor) --meant for blending on environment surface painting. Here, the ice is made with opacity, height and metallic information enhanced for better translucency and Sub-Surface Scattering (SSS).

Objective: Blend with snow and frozen lake for environment design in Unreal Engine.

IceGraph.png
IceTextureRender_edited.png
WIP_ICON.png

03

Project Pending

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04

Project Pending

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WIP_ICON.png