GATEWAY

PRACTICAL VR

ROLE

AD | Lead 3D Art | Immersive Experience Design

DESCRIPTION

As a user, I could go to build.practicalvr.com to quickly import created assets and utilize a library of over 10,000 assets. A phone or tablet can be used as a companion for the best experience. With Persistence, Spatial Intelligence/Mapping, voxel placement, Practical VR has provided fluid object orientation using point cloud technology. A user can spawn a holographic race-track for a remote control car, import slides for an immersive presentation, or prototype an app idea to collaborate with a friend or pitch to investors.

YEAR

2017-2019

GENRE

Prototyping | Tool | Cryptocurrency | Enterprise

PLATFORM

iOS/Android 

My role: Design, 2D/3D Art, User Interface, User Experience
3D/2D - Modeling, UVW Unwrapping
2D/UI - Vector Art & Iconography
Animation - UI, Hard Surface & 2D Motion Graphics
CGI - Procedural/Custom PBR Textures
CGI - Shaders (URP/Shader Forge), Shader FX
CGI - Particle Dynamics/FX
Unity Integration - Prefab/SubObject Assembly
Unity Integration - Hardsurface Animation Controller
Unity Integration - Lighting & Rendering OpenGL, iRay (PBR)
Art Direction - Sound - Featuring Holly Prothman

APPLICATION DEMO

2D/3D UI & ASSET DESIGN

UI & ASSET DESIGN - BUTTON ICONOGRAPHY
Top Left - Unity; Parallax 2D/3D Buttons, Vector - Concept thumbnails

UI & ASSET DESIGN - APP LOADING
Top - Loading Screen (3D Asset/Volumetric Shader), Bottom - Loading Asset (2D Sprite/After Effects)

UI & ASSET DESIGN - 3D CURSOR
(Gaze-based navigation)

SHADER DESIGN
BASIC, VOLUMETRIC, SHADER FX/ANIMATION

BUILD MODE (BASIC)

Building Block Textures

BUILD MODE (EXPANSION)

EXPANSION #1 - Studio & Lighting - Prop Package

Preview_LightSet_Promotion.png

EXPANSION #2 - Arch-Viz Design - Prop Package

Preview_ArchViz_Promotion.png

USE CASE & SOLUTIONS

Application (BUILD MODE) Use Case applied to a real-world problem using PRACTICAL VR Asset Library. Solution: Renovation Pre-visualization - Preview, Scale & Measurements

CAPTURE - IN GATEWAY

INFO GRAPHIC (MAPPING CONTEST)

I was tasked with creating compilation of abstract art to illustrate the data for the infographic. The application produced the key results for the mapping mode. The goal in holding a QA testing competition tested the strength and durability of the process in the application. Users uploaded their map locations, via the HoloLens, to the Practical VR server. The infographic contains real images from point cloud data collected through this mapping contest.
qkusKZChSHa7XJqCDLRq_full_PracticalInfographic_Final.png

CONTEST PRIZES & TROPHIES

Promotions tasked me with building out replicas of the prizes and concepts of the trophies. I assembled a diorama for promotional use at Practical VR and edited the video.