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3D ART | CGI | FX | XR
GATEWAY
PRACTICAL VR
ROLE
AD | Lead 3D Art | Immersive Experience Design
DESCRIPTION
As a user, I could go to build.practicalvr.com to quickly import created assets and utilize a library of over 10,000 assets. A phone or tablet can be used as a companion for the best experience. With Persistence, Spatial Intelligence/Mapping, voxel placement, Practical VR has provided fluid object orientation using point cloud technology. A user can spawn a holographic race-track for a remote control car, import slides for an immersive presentation, or prototype an app idea to collaborate with a friend or pitch to investors.
YEAR
2017-2019
GENRE
Prototyping | Tool | Cryptocurrency | Enterprise
PLATFORM
iOS/Android


My role: Design, 2D/3D Art, User Interface, User Experience
3D/2D - Modeling, UVW Unwrapping
2D/UI - Vector Art & Iconography
Animation - UI, Hard Surface & 2D Motion Graphics
CGI - Procedural/Custom PBR Textures
CGI - Shaders (URP/Shader Forge), Shader FX
CGI - Particle Dynamics/FX
Unity Integration - Prefab/SubObject Assembly
Unity Integration - Hardsurface Animation Controller
Unity Integration - Lighting & Rendering OpenGL, iRay (PBR)
Art Direction - Sound - Featuring Holly Prothman
APPLICATION DEMO

2D/3D UI & ASSET DESIGN
UI & ASSET DESIGN - BUTTON ICONOGRAPHY
Top Left - Unity; Parallax 2D/3D Buttons, Vector - Concept thumbnails




UI & ASSET DESIGN - APP LOADING
Top - Loading Screen (3D Asset/Volumetric Shader), Bottom - Loading Asset (2D Sprite/After Effects)

