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Environment Art & Engine Scenes

Props, Level Design, Set dressing, Integration, Modular and Procedural, Lighting

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01

The Wellhouse - Neibolt/Pennywise (UE5)

This project was a single level, displaying the multi-subobject architectural components, honoring the details of a Victorian-Era home. Choosing and old, haunted and ominous asset was a texture and modular workflow study for Unreal Engine 5 environment tools and advanced lighting techniques. In addition to this, the study covered material creation for blending and painting on the terrain with optimization techniques applied in the node network. Future iterations will include more epmhasis on HDRI/Skybox/Render target attributes for CGI Lighting.

This project includes original asset development infused with utilization of MegaScans foliage. Alterations have been added to provide more variation. I intend to create more from this motion picture film.

The Well House Preview2 _UE5_edited.jpg
NH_Night_2_edited_edited.jpg

02

Fire Science Simulation (UNITY 3D - URP)

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  • Asset Production & Management

  • Integration/Set Dressing

  • Terrain Editing and Painting

  • Foliage/Biome Editing and Replacement

  • Use art to signal player investigation of fire origin

  • Highlight scene where lightning strike occured

BurnMap.png
Scene_Top_edited.png

Before Forest Burn

After Forest Burn

VFX ELEMENTS

VISUAL EFFECTS GRAPH (URP)

PyroFX_edited.jpg
VFX/Environments

Environment Background

Topological scan from USGS, converted to height information for 3D Sculpting, optimization, HDRI for skybox and PBR or scene placement in game engines (DirectX or OpenGL).

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