Environment Art & Engine Scenes
Props, Level Design, Set dressing, Integration, Modular and Procedural, Lighting
The Wellhouse - Neibolt/Pennywise (UE5)
This project was a single level, displaying the multi-subobject architectural components, honoring the details of a Victorian-Era home. Choosing and old, haunted and ominous asset was a texture and modular workflow study for Unreal Engine 5 environment tools and advanced lighting techniques. In addition to this, the study covered material creation for blending and painting on the terrain with optimization techniques applied in the node network. Future iterations will include more epmhasis on HDRI/Skybox/Render target attributes for CGI Lighting.
This project includes original asset development infused with utilization of MegaScans foliage. Alterations have been added to provide more variation. I intend to create more from this motion picture film.
Fire Science Simulation (UNITY 3D - URP)
Asset Production & Management
Terrain Editing and Painting
Foliage/Biome Editing and Replacement
Use art to signal player investigation of fire origin
Highlight scene where lightning strike occured
Before Forest Burn
After Forest Burn
VISUAL EFFECTS GRAPH (URP)
Topological scan from USGS, converted to height information for 3D Sculpting, optimization, HDRI for skybox and PBR or scene placement in game engines (DirectX or OpenGL).