top of page

JOURNEY TO GAMES & SIMULATIONS

NASA | Microsoft | Amazon AWS | MIT | TYM Studio | CACC 

ROLES

Community Member | Guest Speaker | 3D Artist/Designer |  Technical Artist - CGI/VFX  | Professional Mentor | Co-Principle Investigator | Adjunct Instructor

DESCRIPTION

A journey through the passion for XR, how Immersive Technology built my career, and why I persist.

YEAR

2016-2024

GENRE

Mixed Reality | Augmented Reality | Virtual Reality | Robotics/AI | Community | Simulations | Education | MRPP | NSF | R&D | Training | Hackathon

PLATFORMS

HoloLens, Meta Quest, iOS, Android, WebVR

ENGINES

Unity, Unreal Engine

TIMELINE
2016 - NASA - Johnson Space Center - Space Vehicle Mockup Facility
Internship - 3D 
Hard surface

​

  •  3D Hard Surface artist on pre-visuals for Mars Mission 

  • Shot VFX Footage for compositing (pre-visuals)

  • Worked with Photogrammetry (astronaut characters)

  • International Space Station - JAXA (Japan) Kibo Rack

2016 - Houston HoloLens Hackathon
  • Invited to an exclusive Hackathon (Houston)

  • Joined a team as a designer

  • Created our application to solve a real-world problem

  • Presented our application

  • Realized how much faster it was to use PBR

  • Learned more about the device capabilities

  • Took a small course with Jared Bienz

  • Gained Jared as a community mentor

  • Joined the HoloLens Developer Community

2017 - HoloLens Mentor/Hackathon Co-Organizer (Houston, TX)
  • Co-Built a six-week HoloLens Training Bootcamp (Art)

  • Organized Meet ups (Game Production Pipeline Review)

  • Co-Organized the Houston HoloLens Hackathon

  • Mentor to all teams (Art) to guide their development

  • Media for dissemination to grow Houston game industry

  • Interviewed and demoed for Ayzenburg

  • Our group was also featured in the 2017 Build Conference

  • Continued to build pipeline/optimization for Mobile Class

  • Helped open opportunity for local talent

mstalk.jpg
  • Invited to speak at the HoloAcademy to MRPP folks

  • Presented a deep dive on Art & Optimization

  • Demystified the PBR Art Pipeline for developers

  • Demonstrated best practices for overlapping skills

  • Consulted on hiring certain art specilizations

  • Demo - Envirolight and Performance Profiling

  • Gave robust feedback (1 on 1) for MRPP Projects

  • Meet & Greet with the Mixed Reality Labs Team

  • Experienced the MRL Team Demo (Lunar Lander)