DYNAMIC REALITY TECHNOLOGY

A National Science Foundation Grant Program for Higher Education

Coastal Alabama College

ROLE

3D & Technical CGI Artist - Adjunct Instructor

Grant Co-Principle Investigator

Applied Technologies Division

Animation/VFX & Dynamic Reality Technologies

DESCRIPTION

Virtual, Augmented & Mixed Reality platforms
This multifaceted journey, through the world of XR, extends to the edge of design and into technical terrain. User Experience layout, Industry level R&D/prototyping, skill sets & workflow for:
  • 3D Modeling & Animation
  • Sound & Production
  • Lighting, Shading & Rendering
  • FX for Games & Simulations
  • Level & World Design
This Associate of Applied Science program was designed to produce research and development prototype/concepts for training application for multiple fields. In the process, students get foundational games/simulations training and education on how to produce framework for these applications.

YEAR

2020-2021

GENRE

VR | Training Simulator | Education

PLATFORM

For More Information visit: https//www.dynamicrealitytechnology.net

ELEVATOR WORLD TRAINING SIMULATOR

Unreal Engine Environment for NSF Grant Capstone Project
This project was designed to train professionals for elevator operation and repair. I worked on the environment
for training simulation in Unreal Engine 4 and set dressing - level design/layout for the Oculus Quest.
 

My role: Environment & Lighting - Asset Theme Creation
3D/2D - Modeling architecture (Repurposing Matterport scanned mesh of Elevator Training School) , UVW Unwrapping, GLTF Exports
3D/2D - Hard Surface/ Multi-SubObject Texturing - ID MAPPING
CGI - Procedural/Custom PBR Textures
CGI - Shaders (Universal Render Pipeline) UV Remapping, Vertex Offset 
Unreal Engine Integration - Matterport Scan Scaling & Matching
Unreal Engine - Hardsurface Level Design (Layout)
Unreal Engine - Scene Lighting
Unreal Engine - Asset/Material Management & Assembly
Rendering Technology - DirectX, Raytrace, and iRay (PBR)

AAS PROGRAM PROMO