3D ART | CGI | FX | XR
3D Generalist & Technical - CGI
Core Skills: 3D Modeling, Texture/Shaders, VFX - Particles/Motion Graphics, Environments & Lighting
3D Modeling
Traditional & High Poly & Procedural
Multi-SubObject, Shell, Digital Sculpting & Node-based.
Experienced Packages:
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3DS Max
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Maya
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Zbrush
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Modo
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Blender
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Substance Modeler
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Marmoset Toolbag
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Houdini
Hard Surface - Arch/Viz, Props; Weapons, Vehicles, Furniture, Products. Organic; Biome/foliage, body parts (textures), fluids.
PBR - TEXTURE & SHADERS
PBR Packages, Unreal Engine & Unity
Procedural, Material Editor & Universal Render Pipeline
Experienced Packages:
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Substance Designer
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Substance Painter
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Substance Sampler
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UE4/5 Material Editor
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Unity Shader Graph (URP)
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Marmoset Toolbag
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Quixel Mixer
Skills:
Glass/Plastic/Water (Opacity)
Trim Sheets
UDIM/Multi-Tile
Baking for Normal, AO
from High Poly
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Environments
Environment Tools, Lighting, Design
Unreal Engine 4/5, Unity URP/HDRP
Engine Skills:
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Environment Tools (UE5)
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Terrain Tools (Unity)
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Asset Mgmt/Integration
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Prototype/Sandbox (R&D)
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Greybox/Level Design
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Lighting (IBL/Static/Dynamic)
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Set Dressing & Post-Processing
VFX - Dynamic Systems
VFX Graph, Niagra, Particle Systems
Unreal Engine 4/5, Unity URP/HDRP/3D Packages
VFX Skills:
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Particle Systems (Unity)
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VFX Graph (Unity)
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Niagra (Unreal Engine)
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After Effects (Particles)
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Maya (nParticles)
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3DS Max (Mass FX)
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Houdini: POP, VEX, SOP (Novice)
VFX Graph - Unity
Particle Systems
2D Sprite Sheets
After Effects Integration
Package-to-Engine Presets
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