Inside of a Spaceship

3D ART | CGI | FX | XR 

I am a Seattle-based artist that specializes in multi-platform game & simulations - CGI, Environment and FX.

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Featured - Latest  Renders

War Helmet - Vintage

Portfolio|Vietnam Diorama | Assets & Props | 2022

Featured - Biggest XR Project Release

The Gateway Experience | Microsoft Store | 2019

Practical VR

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ANGEL MUNIZ

Environments & Worlds

MY PORTFOLIO

Desktop - Tumble: Left Click
Move Lights: Alt + Click
Pan: Middle or Right Click
Mobile Device - Pan: Two Fingers
Move Lights: Three Fingers
Zoom: Pinch (in/out)

Featured - Latest  Weapon

Mountain (Map)
Mountain (Map)

PBR render - baked height information from actual topographical map (PNW). Textured in Substance Painter.

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Mountain (Map)
Mountain (Map)

PBR render - baked height information from actual topographical map (PNW). Textured in Substance Painter.

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Snow Cabin Scene - Terrain and Maps (PBR) - Snow Cabin Project | UE5

The Wellhouse - Neibolt (UE5)

Old Architecture Study and Production

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3D Packages 

  • 3D Modeling, UVW, ID/Masking

  • Multi-subobject/Complex texture maps

  • PBR Texturing/IBL/Texture Painting

  • Baking/iRay Rendering/Post FX

  • 2D Design; Foliage - Vines, Grass, Flowers

  • 3DS Max, Houdini, Photoshop, Substance

Engine - UE5

  • Asset integration (imports)

  • Lighting/HDRI/Cubemaps/Render Targets

  • Materials, Material Blends

  • Landscape tools

  • Landscape painting (blend materials)

  • Quixel Bridge/Scans integration

  • Set dressing/Level Design

Dioramas

Concepts & Themes for Engine Scenes

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 Props, Scenes & Themes

Props, Products & Spaces

02

Futuristic World

Assets, low poly & high

ToyRocket_Test_Render
ToyRocket_Test_Render

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Planet_Mobile_Asset_WIP
Planet_Mobile_Asset_WIP

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Dojo - WIP
Dojo - WIP

Assembled in Unity to display a scene using animation and battle mechanics with FX.

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ToyRocket_Test_Render
ToyRocket_Test_Render

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Themed Spaces

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Exterior Assets

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Product Viz & Devices

Land, Air, Guns, & Melee

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M4Carbine_Wip
M4Carbine_Wip

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Guns/Gear

Render3
Render3

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Render4
Render4

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Render3
Render3

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Vehicles

Fire Axe
Fire Axe

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Fire Axe
Fire Axe

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Melee

Beverage, Food & Other

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Terrain, Rocks, Plants & Water

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Lucid

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Futuristic Cyborg

CGI & VFX - Systems, Textures & Shaders

Engine FX Systems/Houdini/AE - Magic, Fire, Smoke, Water, UI Elements, & Motion Graphics

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Unity URP - HoloLens | Mixed Reality - "Project Mesh" - Frost Particle FX - Refrigerator asset

PBR/Procedural Textures (Substance Designer), FX Shaders, PBR Engine Integration

Textures - PBR

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Water/Ice

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Fire

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Industrial

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Organic

Shaders - UNITY
Shaders - UNITY - URP/HDRP
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Holographic

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Fire

Shaders - UE5 - Materials/Niagra FX 
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Industrial

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Organic

Earth

Earth

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Earth

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Air

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Water

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Fire

XR Simulations & Mobile Games

I worked on multiple teams across the indie and startup sector. Every position I took on the pipeline from 3D art to UI elements helped me grow in new ways. The great balance between quality, efficiency and optimization were my main focus in every exciting project.