

3D ART | CGI | FX | XR
JOURNEY TO XR
NASA | Microsoft | TYM Studio | CACC
ROLE
Community Member - Guest Speaker - 3D Artist/Designer
Professional Mentor - Co-Principle Investigator - Instructor
DESCRIPTION
A journey through the passion for XR, how Immersive Technology built my career, and why I persist.
YEAR
2016-2020
GENRE
Mixed Reality Tool | Community | MRPP | R&D
PLATFORM
HoloLens
TIMELINE
2016 - NASA - Johnson Space Center - Space Vehicle Mockup Facility
Internship - 3D Hard surface
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3D Hard Surface artist on pre-visuals for Mars Mission
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Shot VFX Footage for compositing (pre-visuals)
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Worked with Photogrammetry (astronaut characters)
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International Space Station - JAXA (Japan) Kibo Rack












2016 - Houston HoloLens Hackathon
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Invited to an exclusive Hackathon (Houston)
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Joined a team as a designer
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Created our application to solve a real-world problem
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Presented our application
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Realized how much faster it was to use PBR
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Learned more about the device capabilities
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Took a small course with Jared Bienz
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Gained Jared as a community mentor
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Joined the HoloLens Developer Community



2017 - HoloLens Mentor/Hackathon Co-Organizer (Houston, TX)




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Co-Built a six-week HoloLens Training Bootcamp (Art)
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Organized Meet ups (Game Production Pipeline Review)
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Co-Organized the Houston HoloLens Hackathon
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Mentor to all teams (Art) to guide their development
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Media for dissemination to grow Houston game industry
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Interviewed and demoed for Ayzenburg
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Our group was also featured in the 2017 Build Conference
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Continued to build pipeline/optimization for Mobile Class
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Helped open opportunity for local talent